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Flippin' Kirby

by Michael Cole - September 10, 2001, 10:51 pm EDT

Kirby's rolling on the TV screen...he's so cute! Hey, where'd he go? To the GBA screen, of course!

Kirby's Tilt 'N Tumble (TNT) was a revolutionary GBC title that introduced the tilt-sensor technology. Nintendo is planning on using the success of Kirby's latest handheld to push the connectivity between Game Boy Advance and GameCube.

Flippin' Kirby is a brand new GameCube game in which the puff ball will be controlled via the same kind of tilt sensor in the original GBC version of TNT. When hooked up to the GameBoy Advance, the two systems will interact. For instance, in the Spaceworld demo, Shigeru Miyamoto made Kirby fall off of a cliff on the GameCube display, where King DeDede (probably controlled by the D-pad) saved him on a cloud, and then pushed him back on. Another time, a special transport area moved Kirby to the GBA screen, rolling around on a "lower deck." Other parts of the real-time demonstration showed tens of Kirby clones all rolling around, bumping into each other and falling off. In the Spaceworld demo, Kirby had to avoid the wandering Waddle Dees while collecting stars (sometimes located in tricky positions.)

One of the major differences between Kirby's Tilt 'N Tumble for GBC and Flippin' Kirby is the control. Many people complained about the tilt technology in TNT; making Kirby roll required a pretty severe tilt, and jumping was achieved by jerking the GBC upwards. Both techniques moved the screen away from your view...not a great idea for the reflective screens used in Nintendo's products. Flippin' Kirby will allow you to jump simply by pressing the L and R buttons simultaneously; this corrects the field of vision problem while allowing players to hold the GBA with thumbs supporting the unit instead of resting on the face buttons. (You may have seen the technique used by Miyamoto in pictures from SpaceWorld.) Although not confirmed, Flippin' Kirby will probably also be more sensitive to tilting, so you won't have to tilt it as far out of your light as was necessary in TNT...adjustable tilt sensitivity is another possibility.

There is some controversy as of right now on whether there is a GBA version of the game or not. If there is a Flippin' Kirby for GBA, it will probably be playable on its own, away from the GameCube version. It could also use Kirby's TNT--or perhaps ANY game with a tilt sensor. Perhaps most likely will be that the GCN game will come with an empty or rewrittable cart featuring a tilt sensor. The bottom line is that something with a tilt sensor must be inside the GBA. We do not know if the GCN version will be playable without a GBA as well.

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Genre Puzzle
Developer HAL Laboratory

Worldwide Releases

na: Flippin' Kirby
Release Cancelled
PublisherNintendo

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